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Nuke Studio is definitely an awesome product there is no doubt but I don't see how I can avoid conforming in different timelines. Nuke S is surely not replacing Resolve in the near future. When dealing with graphic animations it is no disadvantage to quickly conform in Premiere to deliver shots to AE. As much as I like Super Nuke, it is not a Swiss army knife and I think that's the advantage. Every software that tried to do all in one failed.
Bet $5 this video was created with after effects.
I'm glad more applications are moving to Autodesk's Flame's philosophy of having everything you could possibly need in one location.
Flame still has a few features I miss in NukeS, especially an archive function and a direct playback without memory buffering (1st version of Hiero had the option too) and the colour warper is nice for look dev. For the most part, I prefer NukeS over Flame.
Soon to be a student to Full Sail University and have Nuke Studio as an option for Data Package. Graduation time in 29months. IS there anything that given this earlier learning time before aquiring data package and laptop I could be learning to get ahead so that I may no how to use software? Great to see the upgrades. would like to see a version of this with Katana.
Hi Gerald, it's pleasure to read that you are looking forward to learning Nuke Studio in your cursus. If it can help, you can find tutorials here:
There are also two others available on Pluralsight for Nuke and Nuke Studio:
Hope it will help. Cheers!
Any word on surround sound yet? We have a hard time adapting this as a finish tool in our facility if it cannot play back 5.1
How can this page have no link to the website? what were they thinking?
Yes ryan I am using Nuke but still use another editor for sound and timeline. I have been asking for 2 years to incorporate ASIO driver to use Lynx aurora with lynx sound card and 24bit 192khz audio. I use Nuke daily with filmlight plug-in color and I lov it.
You still need Hiero and Ftrack to complete the circle.
2 e-mails redirecting to this same video today?
Foundry Please fasten your seatbelts to take on my "rude" ride.
Foundry, honestly tell me what have "you" developed as "game changing tools" in Nuke after it has been acquired from DD with respect to the """"time line"""" you had so far at this point of time?
3D workflow is chugging as GPU tech has gone far ahead … and …you need to go back to your black board for 3D Viz in Nuke. You NEED to understand what creating VFX today means… yes seriously.
With recent release of Resolve14 as Assemble, Edit, Color,Finish & Deliver - I am switching to Resolve guys. Sorry. Nuke Studio as a finishing tool is sucking seriously :( I bet Black magic is fusing/brewing Fusion in to Resolve in their Cauldron to make Resolve even better Finishing tool than Autosuck-Flame.
I am reminding you that you guys are sitting with an "outdating" product with close to 10K price tag when my next door Blackmagic is calling me with the one stop solution for VFX, edit,color,finish & deliver for under 1K.
They have even added "more" of GPU Acceleration in VFX and awesome Fairlight Audio with hardware acceleration if needed …..hmmmm… they have gone light years ahead of you guys in "finishing & delivery".
If you need some more inspiration, please look at what small companies like SideFx and Pixologic is doing on each of their release in 3D and compare that with what Nuke 11 has been delivered with and also back track previous releases.
The easy fix is kill Nuke Studio and focus "ONLY" on Nuke. Period. Yes look at that period sticking at the end of foundry and keep reminding yourselves whenever you look at your logo.
At this point of time, as an user I am finding "The foundry." is foundingdry guys. Yes PUN intended. If you guys are not waking up for my purposely written rude comments no one can save you and you would be "Nuke"d where you started.
Even Unreal engine - yes the Game engine people have come up with realtime compositing called "Composure" BUT still I have to sit and stare at the viewer blinking with the good old scanlines. I got to tell you, you guys are making this slow creepy VFX on my screen when the rest of the world is blinking fast.
For the price of aging Nuke, I can build a state of the Art VFX studio with hardware - viz control panels for color correction, Audio Accelerator card in a beefed up HEDT system. You guys are out of your mind. Pathetic.
God save the Queen.
That's a lot of rubbish. I am using Nuke since DD released it too and almost every single tool within Nuke has been either modified or completely rewritten. A lot of new features came into Nuke and the speed has increased dramatically. So comparing today's Nuke with version 4 or 5 is ridiculous.
Comparing Nuke with Resolve makes no sense what so ever, coz Resolve is a completely different tool. It makes as much sense as comparing Nuke with Word. Obviously, Resolve is a nice and powerful tool but the functionality is was less complex when it comes to image manipulation. You can do everything Resolve can do in NukeS but you can't-do everything NukeS can in Resolve. The speed of Resolve is better, that's true but that's the whole point of a telecine.
When you compare a 3D engine like the Unreal engine with Nuke than you should keep in mind that Nuke is working in 32bit float and the 3D renderer renders way more than just an RGB image.
you are comparing apples with oranges my friend.
I appreciate your comments Torsten. I love Nuke too. I specifically designed the above "rude" format to avoid sugar coated polite responses that ends up in trash by the product managers now a days. I am a Generalist using Maya from Alias days BUT had to add Houdini now then Fabric Engine and Clarisse for even more proceduralism. I am also using zBrush, Allegorithmic, Adobe Tools as well, Yes, was AE guy but picked up Nuke for Film compositing. I am forced to look at Unreal for speed.
I am a two decade generalist VFX guy and I am talking from my POV. Sadly VFX today needs everything needs - "Fast enough to be delivered yesterday and cheap enough to pay my bucks for the client to send the work to the public".
Being versatile(not to mention powerful) and cheap would be the #1 priority to be in the market.
Torsten, don't underestimate Unreal as its been used for recent Starwars movie. In VFX we have a saying.... if it looks right then its right and no body cares if something is rendered in 32bit float or 8bit-RGB. Nuke is after all a VFX tool and not a metrology app saving lives in danger.
I love Nuke too and I want to love it till I die.
The whole point of my email is ........ it is coming.......wakeup
pl ponder :)
Hey Solomon, you must differentiate between commercial work and feature film and between CG and comp. "when it looks right it is right", that's true for commercials, and in commercials everything that matters is speed, that's true. Nuke is designed for feature film where the desires are different at some details. I got shots back from tech check where I had the wrong grain in a tiny patch over 3 frames in one channel, thats how detailed feature film work sometimes is and Nuke can provide this kind of detail and precision. obviously, this comes with a slower rendering speed then pumping some textures through a gaming engine like i.e. Flame does. But I wouldn't call it a disadvantage, it is just a different kind of mentality behind the product. Keep in mind that Nuke has a 99% market share in feature film, so obviously, they address their needs first. When it comes to commercial work you are right, there are things that could be changed and the head of the foundry spoke about it. They are very aware that this is a different game and IMO NukeS is on the way to address these needs. Keep in mind that Flame is a tool strictly for commercial work with over 20years of experience and NukeS is a pretty new product and still, the only reason for me to use Flame is that my boss wants me to. NukeS is already that good. I can't wait to see what will happen over the next few years.
The other part you are talking about is the 3D features. Nuke is a 2D compositing tool and not a CG software. Houdini is the most advanced simulation software on the planet, Nuke's particle system cannot compare with Houdini, that's true, but for some easy compositing tasks like adding a few smoke trails in the BG it is good enough, and keep in mind that for the majotity of compositors, this is already too advanced. So doing proper CG Nuke is not the right software, thats why Foundry aquired Modo and there are a lot of other 3D software packages on the marked. The last thing I want to do in Nuke is model some 3D objects, for such tasks I prefer Softimage(RiP) or what ever other 3D Software. Only bause you can do it in Nuke does not mean you should. just my opinion.
Nuke studio is ok for 10 -30 sec videos, anything longer then this becomes bad experience.
Foundry should shut down the Studio and focus on the main tool NukeX.
In Blender you have everything in one application ;)
After reading Solomon's reponse i had to offer a response. I tried Resolve and for me it was impossible...just not intuitive. Sorry Solomon but resolve is no magic bullet. If your an independant film maker Nuke + Filmlight plug-in is intuitive. Once you learn all the color tools you have the ultimate digital blackboard. If your shooting with Arri camera you need all the tools-color, reformat, composite. Film in arri raw or prores and renderout in prores or exr with no proxy files no color shifts while visualizing on multiple screens.
The jump to Nuke studio is difficult yet with effort can happen. Can't use filmlight on the timeline like in Avid yet... It's not there yet but once they take audio seriously and incorporate filmlight I'll be there... keep up the good work.
Joe, When did you try resolve? Did you see Resolve 14? When Foundry announced NukeStudio I jumped in. It was OK to branch out for VFX shots. I like the Resolve from "Finishing" POV with DCP out etc. Lets say I make a film. I would line up all my work now in Resolve as their editing is good(worst case you can import a timeline from FCP/PP) and start the primary Grade and start adding scratch sound/music and test my work and iterate. When there would be a need for an fx for a shot then I would think of Nuke. My point is if there would be an easy one click solution to Fusion I would pick that up and do the FX(I am forced to learn Fusion now) as it has more and more 3D goodies etc. ...... Now if I am not comfortable of doing some complex Fx...................then I will think of going to my good old Nuke. This Nuke jump would slowly decrease over the period of time if NukeStudio is NOT in par with Blackmagic "Finishing" ecosystem. Then the cost 10K vs 1K ....Then the nice hardware .... lets see what the future having for all of us......
Solomon I feel your frustration but download a free trial of filmlight for nuke and give it a spin. you'll never look back...i have to say martin at filmlight is a programming genious. it has it's problems-image stabilization doesn't work for UHD exr seq etc but it is SO intuitive to use. Outside of avid it's the only access to filmlight on a big windows MOBO with multiple graphics and raid cards. You have to give Black Magic credit for products at a good price point but a team of programmers in Hong Kong sometimes can't compete with a few passionate programmers. All I can say is filmlight from this artist's perspective is more intuitive and you can arrive at the same endpoint with less grey hair.
Hi everyone, thanks a lot for your replies. We are keeping an eye on every constructive comment about Nuke Studio and Nuke. Your feedback has been passed to the Product Team.